![]() ![]() Each player starts the game with two outposts, placed at the intersections between the planet hexes in order to obtain their resources, and two starships, these replace settlements and roads respectively. ![]() This edition of Catan, as is to be expected, gives the game not only a Star Trek-flavoured re-skin but also a few tweaked – and, of course, thematically appropriate – mechanics. Players must build settlements, cities and roads in order to settle the eponymous island, which is comprised of a series of randomly laid out hexagonal tiles that each produce various different kinds of resources, the amount dictated by dice rolls or, in the case of some editions, decks of numbered cards. However, thanks to the kind folks at Esdevium Games, this was all about to change.Īttempting to rustle up a group to play it with by appealing to people from said circles via Facebook didn’t prove too difficult, perhaps not surprisingly, with one response reading “YES YES YES OH GOD YES”, and once we finally managed to do so, which turned out to be at midnight one evening as we had to trek from one house to another in the dark after our fourth player ditched us to go and watch Dollhouse elsewhere, the fun began.įor those not familiar with it, or indeed board games in general, The Settlers of Catan was first published in Germany in 1995 by Klaus Teuber, dental technician and board games designer (he only retired from the former to become the latter full time in 1999, which probably tells you something about the industry). Despite having moved in the more nerdy circles for the majority of my life, I have never sat down and played a game of The Settlers of Catan.
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